Independent studio, the Netherlands, staff of one
Small games with a warm glow.
We make mobile games you play because you like them, not because a timer is guilt-tripping you. Also a few small tools. The whole studio fits in one chair, which keeps the meetings short.
The lineup
Two lanterns, one already lit
One game you can download today. One that is still sharpening its teeth somewhere in the dark.
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APK out now, full release expected 1 January 2027Idle Ages
Raise one village from a campfire to colonies among the stars. It mostly runs itself, which is more than most villages can say.
What makes it different: it will never ask you to watch a video for a bag of wood.
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In development
SoulCatcher
A dark, turn-based RPG where you do not catch monsters. You bargain with griefs that happen to have teeth.
What makes it different: the question is not whether you can control them. It is what that turns you into.
House rules
Things we will not do to you
The industry has invented many clever ways to keep you tapping. We read the list, nodded politely and declined all of it.
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Prices without plot twists
What it costs is what it says. Purchases are optional, you buy them once, and luck has nothing to do with what you get.
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No guilt engineering
No energy bar that runs dry right at the good part. No countdown insisting a deal will never come back. Stop whenever you like; the game will cope.
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Your data stays yours
Idle Ages keeps your progress on your phone and collects nothing about you. This website does not even have a cookie to offer, and we feel a little bad about that.
Side quests
Small, useful tools
Every now and then we build a tool that does one job and then gets out of your way. No account, no ads, no mysterious "Pro" tab. The first ones are still on the workbench, making suspicious noises.
Latest news
Dispatches from the studio
Hello from Hollow Soul Studios
A small independent studio from the Netherlands opens its doors, with Idle Ages getting ready and SoulCatcher taking shape.
Bugs, praise, questions, press?
They all land in the same inbox, read by the same person who wrote the bug. Write to support@hollowsoulstudios.com.